Minggu, 18 Juli 2010

Drunken monkey tutorial

Outline

Banner in Drunken Monkey Photoshop Tutorial

  1. Briefing
    Covers the inception phase, the phase of gathering requirements and analyzing the profile of the work.
  2. Looking for references
    The phase where we’re getting more familiar with the design requirements.
  3. Drawing the character
    We take a look at some basic principles in the corporate design of mascots and draw first sketches of the character.
  4. Coloring the character
    We make the character more vivid and pretty colorful using plain colors, shadows, lighting medium values, lights, reflection and lines coloring.
  5. Designing the logo
    The stage when we design a rather amusing logo which fits to the character.
  6. Final presentation
    We introduce final changes and finish the design combining everything we’ve created so far.

1. Briefing

The briefing is a common instrument which is used in the beginning of the design process to obtain information about the results the company is expecting from us. It is similar to the Q&A-sessions where you are defining the objectives and the plan for the design process.

  • Name: Drunken Monkey Collectibles
  • Sector: Toys and collectibles
  • Audience: 5 — 25 years old
  • Message to communicate: the company wanted a character with an attitude, aggressive but also friendly, very energetic, and some kind of a hero with an oriental touch.
  • References: Drunken Master, a movie with Jackie Chan made in 1978. The main character uses a funny Kung Fu technique, especially for the position of hands. The company specified that the character shouldn’t look drunk.
  • Technical aspects: the design should be used for both Web and print. It must work together with the logo, but should also remain usable if the logo isn’t used.

2. Looking for references

So far we have all the information we need, so now it’s time to look for references to use as a base. Lucky me, as a child I really liked Karate movies; I remember that after watching this movie I spent several days beating my brother using exactly the same technique. The first image that comes to my mind is Jackie Chan (a stranger in that time, at least for me) in that characteristic pose.

After watching that video I think we’re in conditions to start. ;-)

This 10-minutes video is a pretty good manual of amazing poses; however it’s important to mention that the key was finding a pose not too comical that transmitted aggressivity as the client wanted, so I searched in Google and found one with the perfect balance between the comic and the heroic part:

Drunken-monkey-menu in Drunken Monkey Photoshop Tutorial

We had a freedom to decide which clothes should be used, so we decided to make it wear a kimono, something simple not to overload the design. We suggested it would be better to add further accessories once the the character is finished.

3. Drawing the character

Before starting to draw it’s a good idea to review the basic principles in the corporate design of mascots. In fact, you need to have few things in mind:

  • the character must transmit the desired attitude only in one single drawing,
  • the character must be attractive and original,
  • the pose must be clear and recognizable, it has to work in small sizes,
  • you shouldn’t overload the drawing. The lines should suggest the volumes to the colorist, as less lines the drawing has, the design will be cleaner and we will get a better sense of volume with the color.

Skechts in Drunken Monkey Photoshop Tutorial
We’ve tried a number of different poses for our character, we’ve chosen the third one.

Over years it turned out to be extremely useful to start the design with sketches on paper. After that I usually pass it to Adobe Photoshop since I’m not very skilled with traditional drawing and I draw with the digitalizing PC tablet (Wacom Intuos3 A6). I draw everything in high resolution (about 6000×6000px); it’s easier because the errors will not heavily impact the design. Besides, we can also print the sketch in a large resolution if needed.

Below you can see the evolution of the drawing step by step:

Progress Animation in Drunken Monkey Photoshop Tutorial
Character evolution, from the sketch to the final touches, took about 6 hours of work.

Now let me explain the creation process in a little more detail:

  1. Lines
    We plan the pose starting with the typical dummy. In this step, the most important thing is to find the correct corporal expression, adjust the character proportions and try to get a clear pose.
  2. Shapes
    We give shapes to the lines and start defining the character.
  3. Refining shapes
    We connect and soften the volumes.
  4. Adding details
    We keep refining the volumes and add details to the character.
  5. Final sketch
    In this phase the character is complete. We only have left to clean it and ink it.
  6. Inking
    • Option 1: digital inking with Photoshop, using the vector drawing tools and with some help from the digitalizing tablet. It’s the easiest option if like me, you’re not that good at drawing.
    • Option 2: mixed inking. We make the final drawing in pencil, scan it and after that using Photoshop we convert the pencil into ink. If you’re very good at drawing, it’s the best option and definitely the first option to consider.
    • Option 3: traditional inking. This option is only for very experienced designers.
  7. Final touches
    Once we finish the sketch and make sure everything is perfect. Usually it’s necessary to reassign line weights, clean stains or lines, simplify volumes, correct errors… Sometimes you might need to even re-create parts of the drawing.

05-finished in Drunken Monkey Photoshop Tutorial

We have 3 types of lines:

  1. Contours: the thicker lines of the drawing. They give a unity appearance to it.
  2. Area delimiters: to distinguish elements in the design, we use a medium thickness.
  3. Intern lines: the lines that mark the cheek, those are the thinner lines.
  4. Transition lines: they start as a contour and get inside the design. We make it thick and start to make it thinner when it goes inside.

What we should never do:

  • Make shadows with the lines: we’ll only make the design dirty.
  • Create extremely thick lines without any thickness variations.
  • Long intern lines: these lines are used to mark volumes, you have to make them appear in a very subtle way, it’s just a guide to help you color afterwards.
  • Straight lines: if you take a look at the image, you’ll notice that all lines are slightly curved.
  • Small areas: try to make your volumes as big as possible, otherwise in the coloring phase you won’t have any space and the image will look flat.

8. Corrections: I usually ask for the clients’ approval in each step (concept, sketch, inking, color), so I don’t have to do many corrections in the later phase of the design process. For instance, in this case I designed few different hairstyles:

Faces in Drunken Monkey Photoshop Tutorial

4. Coloring the character

For coloring I usually use Adobe Photoshop or Illustrator, however the process is basically the same. I do it in various steps:

Digital Color Photoshop in Drunken Monkey Photoshop Tutorial

Many illustrators color everything in one layer, i prefer to to it in separate ones, so i can make color modifications in any of the design tones, lights or shadows. Let me briefly explain each step, if you want to get into details I highly recommend you to watch the Photoshop coloring videotutorial.

4.1. Plain colors

It’s ideal to have a set of the lines on a transparent background. If you inked it in the traditional way we’ll have the lines with a white background, so we need to extract the lines from the drawing. The advantage of this method is that we can color the lines easily although there are other methods like changing the blending mode of the drawing and multiply on top of all the color layers.

01-flat-colors in Drunken Monkey Photoshop Tutorial

We create a layer under the drawing’s layer and fill it with plain colors of medium values (not too dark and not too light). Doing that we need to consider two objectives:

  • Start choosing the color scheme.
  • It’s useful to make quick selections of the different area of the drawing, using the magic wand.

4.2. Shadows

We’ll create a new layer set and name it “Skin”; after that we make a new layer and name it "Shadows" — obviously, here we’ll color the shadows. We have to change the layer’s blending mode to "Multiply".

02-shadows in Drunken Monkey Photoshop Tutorial

Before coloring like a madman study the volumes, try to visualize them in 3 dimensions, understand each volume separately, and then imagine how they look like if they’re connected. Here you have a little study:

Volume Study in Drunken Monkey Photoshop Tutorial
Face volume study

Now we’ll start to color the shadows. I used the same base color of the skin (but as we have the layer in "Multiply" mode we can see the difference) having in mind several things:

  • Leave a shadow margin near the edges, thicker in the inferior edge since the light comes from the top, later we’ll add reflections to mark the contours.
  • We have to obtain the perfect balance between soft and hard shadows. Usually the ample and curved surfaces are soft (Volume 1), and the angled ones are hard (Volume 4).
  • We need to leave some space for the lights, it’s not useful to overload the drawing with shadows.

Capturas Shadows Animation in Drunken Monkey Photoshop Tutorial

This is the process I follow to color the shadows:

  1. Having the original image, I used the magic wand in the plain colors to select the face (you can hide the dotted lines with CTRL+H)
  2. Fill the area with the same background color (but with the layer in multiply mode)
  3. I erased until it’s degraded (you can also use the gradient tool)
  4. I added a hard border to the gradient
  5. Let’s go with the second volume, repeat step 2
  6. Repeat step 3
  7. Repeat step 4
  8. I added a gradient in the upper part

4.3. Medium lighting values

03-source-light in Drunken Monkey Photoshop Tutorial

To define the light source we use the gradients; so we create a new layer, "Source Light" and put it below the shadows.

Capturas Source Light Anim in Drunken Monkey Photoshop Tutorial

These are the steps i followed:

  • 8. This is step where we were before
  • 9. Let’s change the "Shadows" layer back to normal mode. We put it in Multiply before because we were using the same color as the background, just for comfort. Now it’ll look like nothing happened, but don’t worry about that for a moment.
  • 10. Let’s go to the "Source Light" layer and make a gradient with a lighter color… and magic! I chose a light source from the upper left corner.

4.4. Lights

Let’s create again a layer called "Lights", and put it on the top.

04-lights in Drunken Monkey Photoshop Tutorial

Having in mind our light source (upper left corner) we’ll color the lights for the different volumes. The lights should be in the upper part. Let’s take a look at the image to understand how I’ve done it:

Capturas Lights Anim in Drunken Monkey Photoshop Tutorial
We color the lights with Photoshop

4.5. Reflections

05-reflections in Drunken Monkey Photoshop Tutorial

In this stage we simply add a few lines for brightness in the contours; this way we reinforce them and everything looks clearer. I just make the line and after that I blur it a little bit:

Capturas Reflections Anim in Drunken Monkey Photoshop Tutorial

4.6. Lines color

This stage is optional, I usually like to join the lines with the color to obtain a softer result, so what I do is coloring them. As we already extracted the lines of the drawing, now we only have to select them (CTRL+click in the "Lineart" layer thumbnail) and color them.

the best thing to do here is to choose a color a little bit darker than the skin tone , so it can still be distinguished. I like to have the colored lines in a layer different from the drawing layer, just in case I need to make any modifications.

Color Final in Drunken Monkey Photoshop Tutorial
This is the final result

I color the other parts of the character with the same technique, one by one; as you can imagine the process is pretty long, so I usually spend about 4-6 hours only coloring… but it’s worth it, don’t you think?

5. Designing the logo

Logo in Drunken Monkey Photoshop Tutorial

The company which hired us ordered both the character and the logo design. My intention was to obtain a clean and simple logo, legible and typography-based, so the design wasn’t overloaded, worked with the mascot but also remained usable used without the mascot.

The logo should be funny and should convey strength and stability; however it should also remain flexible and transmit a lot of energy. Here you have the reasoning for my choices:

Font in Drunken Monkey Photoshop Tutorial
Plain O Matic (by Utopiafonts)

Typography: it’s a thick font, heavy but flexible due to the rounded parts of some characters. I only modified the width of the characters which are too thick for my taste.

Format: I chose a 3-lines-format, using two different fonts. This way we can distinguish the name of the trademark (it’s more important, that’s why it’s bigger) and their activity.

Base line: the base line of the word "Drunken" is irregular, a care-free touch. The word "Monkey" is regular, which suggest stability and gives unity to the design.

Borders: irregulars on top, to emphasize that care-free touch; a little bit more regular going down to suggest stability; regulars on the sides, to give this appearance of unity to both words of the design.

Shape: wide on top and narrow on the bottom, suggests activity, energy, power. I used some horizontal lines to give more stability to the logo and unity to the design.

Capital letters: very simple, more energy for the logo.

File Formats Low in Drunken Monkey Photoshop Tutorial

Click on the image to see different versions I usually create for Web or prints if the budget isn’t too constraining.

Rendering: when I design for web, I usually add bevel and effects, but this time I chose a more practical approach and used plain colors, ideal to print at low cost. When the budget allows it, it is reasonable to make different versions of the logo as well.

Colors: yellow and black (suggests danger, action, excitement). I used white to obtain the maximum contrast over the black background.

6. Final presentation

As a good designer as I am, I like to present my designs in an eye-catching and professional way. So here’s the final version:

Final in Drunken Monkey Photoshop Tutorial

Hopefully you’ll find it useful.

SGR-1, Robot Assassins from the Ginseng state


Korea - A high-tech robots equipped with machine guns and grenade launchers being developed by South Korea. The plan the robot will be deployed along the border of North Korea.

a robot named SGR-1 which was released in unmanned Demilaritarised Zone as part of the experimental program. The robot maker, Samsung Techwin, reported that this robot has the ability to target and kill the intruder with machine guns built-in 5.5 mm and 40mm grenade launchers.

Other features of the robots 'killers' of the "State Ginseng" is a heat detection, motion detectors and video and audio communication system. Each robot is costing U.S. $ 378,000 is claimed to not be able to operate without any command from the operator.

"Soldiers humans can easily fall asleep or lose concentration from time to time," said a spokeswoman for Samsung techwin, Huh Kwang-right. "But this robot has an automatic control that will not leave his place for something called laziness," he added.

The company also released a promotional video depicting the robot SGR-1 'fight' with a group of armed commandos. South Korean Government itself will review its plan in December before making a decision about the use of robots 'murderer' to permanently.

Time Machine,Not fantasy!!


One time a young man in the hemisphere europe make a climb up the hill from the nearest small town where she lives, that there dipikiranya only one, want to see the town where he was born from a higher place in order to see how widespread the city which he lived. With some difficulty the boy managed to climb the hill and found a small plain where there is a large stone.

With a set of breath he tried to climb the big rock and sat on it, "Ah ... my town is this it?" He said with a sigh and then release it immediately ... But what she sees no one would ever believe it, every few seconds suddenly views of the city were he saw it change, into sight at the time he did not know. He saw a modern city turned into a scene of a kingdom, complete with a fort, the flag, until he saw horsemen wandering around the castle ...

A few seconds she could not move his body, and struck dumb by what he saw ... but a few seconds later the scene changed back into a small town which he lived.

Elsewhere, a mother who was watching the scene activities of people who are up and down the street through the windows of his house, terkaget when pemandanganya turned into days when the Nazis to power, the Nazi troops who were conducting a marching, until the equipment of war he saw through his little window.

The story above is one natural phenomenon which we can look back at past events ... (retold from Highlights magazine, but I forget the exact edition)

Chatting with my friends when I was in Panti, Muhammad Imansyah, at least opened my eyes to some articles I have ever read about Time Machine. Some theories about the time machine is ever put forward by the physicists, who had first opened by Albert Einstein with the theory of general relativity that became a phenomenon until now.

The possibility that we can take a walk through the past many confirmed by several scientists such as Daniel Greenberger of the City University of New York and Karl Svozil from Vienna University of Technology from Austria. However, in their opinion, we can not change history that has been outlined. For example, if we had walked into the past and see our parents, it is impossible we can thwart our births, and can change history that we have been born. Please read about this theory on the following pages: Time Machine, Wormholes and Time Travel, Physics theories time machine, Albert Einstein's Time Machine and the Philadelphia experiment. Twin paradox theory put forward by the researchers say that people who beada in outer space has a younger than that are in earth, in other theories, people who travel rapidly toward the east has seperberapa nanoseconds younger age than the rest.

Of the few papers that I read above, many dikemukanan that the core of the passage of time is the speed of light, which if someday we can penetrate a record speed of light, then time travel is possible.

"Back, I'm just now from the toilet", said my friend, "and I get inspiration, guns we can see our past? with the help of modern technology, the answer is CAN. " I'm seriously listening. "Ngga believe? take a look back photos and video that we made, it is a recording of light, photo = light, photography = drawing with light. Moving picture video if its name, it was light that was recorded by man-made technology. And the laws of physics states that light can not be destroyed, he just went away. And (light off) that's what we saw later in the hereafter, it means that the story about the afterlife is not imaginary tea, all can be proven by modern science. " Maybe it's just thoughts and assumptions lay us both, but nothing is impossible except by the will of Him. And Allaah knows best bishshawab ...

My fantasies about this time machine remains the same, if one moment I could go back to the past, I want to go back to the elementary school, I want to meet a friend of my little time ...

How about you?

Sabtu, 17 Juli 2010

Alienware Mobile Phone design built on Android

Alienware Android PhoneTake a look at these images of an Alienware mobile phone that would be built on the Android platform

. it possesses has the familiar look of the Alienware computers with a glowing grill when calls come in and a a slide-up display to reveal a touch-sensitive keypad and a joystick for mobile gaming right in the middle. We can’t disagree that this phone might be the most popular design with hardcore gamers and Star Trek fans, but probably not the biggest hit on the market. Of course we’re eager to see any phone running Android and this one is no exception, but these look to be just designs for now.

dialaphone
Thanks, Patrick.

Microcopters,Killer-Apply Flappy things

So apparently the open-source robot people who made that fairly remarkable thing that wanders about the place plugging itself into wall-points…

… are giving away a load of them, to people who can come up with the best ideas for what they might actually be used for.

So what does this tell you?

A while back I started collecting examples of ‘Search and Rescue‘ robots – which are basically cool machines that people have made, but once they’ve made them, can’t think of anything to use them for other than spying on people or finding them when they’re lost.

Here are a recent-ish example:


hummingbird
The $2.1 million robot that will save your life

If you get lost. When was the last time you got lost? The last time I got lost was in a department store when I was 3. Sleep-walking doesn’t count. You’re only lost if you know you’re lost.

Anyway, here we are, hell-bent, racing forward at a phenomenal pace, creating this revolution… which we know we want, but we don’t know what for. So we make stuff like this:

Which is fair enough I suppose. A kid’s toy. Hopefully.

A kid’s toy with 18 servos and gyroscopes and more smarts than it took to land a man on the moon back in the 60s (ok, massive exaggeration, but you get the point).

But what are these things actually for? What did C3P0 actually do? He was a translator… yea, there’s an iPhone app for that. R2D2? A cross between an upturned dustbin and… an iPhone… with script-kiddie-level hacking software… a rootkit bot. R2D2 had viruses.

I know that industrial robots have gotten to be so advanced that they could probably make themselves from scratch… but they’re not the ones getting all the attention. The ones that aren’t terribly good for anything are.

So. My theory. The (or at least A) killer-app of robotics is…

… drum roll…

… the ability to make us think we’re flying.

I’ve never seen a gadget generate so much twitter excitement as this thing:

A little quadro-copter that you control with your iphone… and crucially, you see what it sees.

These have been around for a while in various guises, but this was the first one to really make a splash. There’s a variant here:

quad1

Which is scarier looking, but tough enough to carry a hi-def camera

Here’s another one with build instructions/BOM etc

Clocking in at around $415 – although you can probably add a bit to that. Still… no worries, the prices of these things are plummeting.

So anyway, the ability to fly is a real killer-app in my opinion… and in a lot of ways, being able to do it remotely is an advantage – ie: you don’t die. This design from Nasa for example looks great, but your head is inches away from 4 blades that are spinning fast enough to turn you into salami.

And it’s 5 metres wide, and will absolutely kill anything that gets in its way.

There was some discussion recently about what a real physics-obedient space-fighter would be like… and one of the things said was that there wouldn’t be windows because of the disorientation created by flipping about in zero-g, and the massive glare/darkness created by nearby stars/the void etc. So instead you’d have screens that showed (via camera) what was outside.

Well if you’re going to do that, you may as well not be in the spaceship at all. You might as well be in a flotation tank somewhere – allowing your spaceship to withstand g-forces, temperature, radiation etc etc that you couldn’t deal with yourself.

But I digress… I think that first-person, remote controlled microcopters are going to be a killer-app of the robotics revolution – not for search and rescue, but because everyone wants to be able to fly… and first-personism allows you to feel like you are, without risk of injury. Unless you crash into your own face or something.

  • You could use them for meetings… fly off to your office, and sit around in a circle with the other gyrocopters all going “heh heh heh heh”.
  • You could send them off to the shops to get crisps, beer, fags etc, so you wouldn’t have to get out of your flotation tank.
  • You could set them up so when another gyrocopter sees you, augmented reality kicks in so it sees you, “at your best” when you’ve tidied yourself up a bit, and not as you really are… a little black helicopter, or someone lying starkers in a flotation tank, surrounded by spilled crisps, empty beer bottles and fag-ends.

Brilliant.


Robobug,reconnaissance-type insectoid robot


The use of robotic technology in the military has begun a long time. Among the use of robots dikesatuan police bomb squad, robot aircraft / UAV (Unmanned Aerial Vehicle) for the purposes of reconnaissance missions, or as a sniper-detection equipment.

Even now, robotic technology has been used as the main military equipment in the Air Force (USAF) and Navy (Navy) United States, to replace their planes.

Ongoing technological evolution over time. Recently, one American company to test a piece of equipment suspected as spy equipment orders of insects berbetuk American intelligence agency, the Central Intellgence of America (CIA). Equipment that is Robobugs / insect spy robots.

Robobugs expected to be a tool for spying on opponents without a known opponent because of the shape and size as the original insect, and is scheduled to test at the range from 2007 to 2008.

Development
The need for a piece of equipment to spy on unwitting enemy opponent desperately needed the spy agency for the achievement of the mission in the field. CIA as a spy organization in the world famous, very aware of that.

CIA's request for the purposes of the latest spy equipment, positive response the U.S. government which was then forwarded to the Defense Advanced Research Projects Agency (DARPA). Subsequently, DARPA researchers also asked the developers to do research to create a revolutionary product.

Project actually making insect spy robots have been planned since World War II. U.S. Defense Department data, said the U.S. government has made almost 100 models robot spies resemble an animal.

But to create a model of robot insects, then the technology can not achieve it, because it takes a lot of money and time to do research. Some experts say, it is impossible to make a robot for insects.

But then, at 30 years ago, the CIA through a body of research and development, revive the project with the name "Insecthocopter".

At that time the development of "Insecthocopter" using cyborg technology, like science fiction movies were popular in that era. Developers try to embed computer chips in the body of a native insect.

Form of "insecthocopter" resembles the present and adopt Etomopter termuktahir technology of its era. But in the end, the program was canceled because "insecthocopter" not able to survive a strong wind blows in the air.

Death of the development program "Insecthocopter" did not deter the CIA asked to continue to develop a vehicle for a spy to the shape resembles an insect.

Projects making insect spy robots was started back in 2000 by giving the development rights to private parties.

Some researchers from various companies began to do research this robobug development. Various carapun they do to create a robotic spy-shaped insects.

Your unique mode implemented, as long robobug researching the project, by implanting a computer chip that is better on native insects, create cyborg insects, and there are insects that make the robot from scratch.

It all made for researchers to obtain a patent from the government, also at the same time get a long-term contracts for development and procurement of equipment is a spy from the CIA.

In the end, patents granted to companies Reseach Corporation, Georgia Tech upon discovery of their employee named Robert Michelson, namely Etomopter.

Etomopter or also called the electromechanical Insects Multi function, is a robot capable of performing the supervisory function in the room.

Etomopter duties to perform oversight on the room is supported by the ability of an insect, such as flying in the air ventilation channel, elevator and crawled in between the sidelines of the door.

Different parts of the Etomopter consists of; of the fuselage. like airplanes, have etomopter body to accommodate the engine and all equipment.

Wing. Etomopter has two wings in front and behind the body between the body, like the letter X. berkonfigurasi These wings are made of fiberglass so it has a strong but flexible structure.

Reciprocating Chemical Muscle (RCM). Is a machine that functions like a living muscle, serves to drive the wing Etomopter.

Sensors. These tools are in the camera and works to see the scenery front, side and rear Etomopter.

Camera. The first prototype Etomopter have little cameras to perform surveillance functions. But in development, the final version has been equipped Etomopter more sophisticated camera.

Full mechanical ground is navigation equipment when Etomopter perform tasks / missions penyusuran on the mainland.

The legs, also known as a mover on land, this section contains anti-rotating equipment / rolling and appliance fuel container.

For business fuel sources, Etomopter menggunnakan fuel derived from chemical reactions. A monopropelant were injected into the body Etomopter causing chemical reactions that produce the fuel.

Fuel chemical reaction products that will move the pistons in the fuselage, these pistons will be connected to the spring in a pair of wings so that the wings are mengepakan wings many times.

Most of the gas produced will be released through vents in the wings so that the electronic insect body lifted into the air, through the ventilation-ventilation can also Etomopter bermanufer in the air.

Etomopter developed by Georgia Tech Research Corporation has a wingspan measures 10 centimeters inchi/25, this size is still too large for the size of robot insects.

Size required by the CIA is a measure such as native insects, so the opponent will get screwed because of its size resembles a native insect.

Georgia Tech Research Corporation continues to develop until it reaches the size of insects Etomopter original by developing forms of RCM are more streamlined and more flexible.

Etomopter development process into a robotic insects desired by the CIA took until about eight years.

It was only in 2007-2008, robotic insect spies who desired birth, with a wingspan measures just 7.5 inches and weighs 10 grams. When conducting field trials, DARPA monitoring.

Robobugs latest prototype is capable of carrying two cameras are placed in front of and below the body robobugs. This camera is equipped with sensors to capture every movement of the object being monitored.